Aseprite
aseprite.orgAn animated sprite editor & pixel art tool for Windows, macOS and Linux.
- Homepage:aseprite.org
- GitHub:github.com/https://github.com/aseprite/aseprite
- Web info:web-check.xyz/check/aseprite.org
Aseprite Source Code
Author
Description
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Homepage
https://www.aseprite.orgRepository
- LicenseUnknown
- Created19 Aug 14
- Primary languageC++
- Size47,952 KB
- Stars39,186
- Forks8,852
- Watchers39,186
Top Contributors
@dacap (9484)
@martincapello (354)
@Gasparoken (284)
@ckaiser (100)
@iamOgunyinka (45)
@lampysprites (27)
@rautesamtr (25)
@zed9h (25)
@Liebranca (21)
@winterheart (18)
@inxomnyaa (14)
@TakWolf (12)
@TheKK (9)
@Mailaender (8)
@dncampo (7)
@DocHoncho (7)
@flameblast12 (7)
@blackmiaool (6)
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Recent Commits
David Capello(03 Sept 26)
Update laf module
Gaspar Capello(25 Aug 26)
Fix Snap to Grid alignment for brushes larger than 1 pixel (fix #5998) Prior to this fix, when Snap to Grid was ON, the brush position was calculated by finding the closest distance between the brush center to the nearest canvas grid point, then placing the top-left corner brush at that point. This caused the brush to be offset from the expected canvas grid position by the brush center distance. Now the nearest canvas grid point is found relative to the top-left brush corner, so both snap calculation and placement are consistent.
David Capello(31 Aug 26)
Match the exact same set of shared tilesets when copying several layers between diff sprites
David Capello(31 Aug 26)
Merge code to duplicate layers w/new Layer::clone() + DocApi::copyLayerForSprite()
David Capello(31 Aug 26)
Fix copy & paste group layers with tilemaps inside (#5794) We weren't handling tileset indexes/cloning tilesets correctly for children tilemaps inside copied layer groups. Still a lot to refactor/merge some duplicate code between: * Doc::copyLayerContent() * DocApi::copyLayerWithSprite() * Clipboard::paste()
Liebranca(22 Jul 25)
Fix copy/paste of tiles between tilemap layers (#4872, #5299, #5794)
Christian Kaiser(01 Sept 26)
Avoid registering extensions for disabled formats (fix #6007)
David Capello(25 Aug 26)
Avoid compressed selection crosshair when UI scale > 100% and zoom < UI scale This is to keep the visual aspect of the crosshair cursor for selection tools when the UI scale > 100% and the zoom is 100% or less. The cursor must have at least 7 squares of the same size (the center cannot be smaller).
David Capello(25 Aug 26)
[win] Fix StreamAdaptor as tell() is const
David Capello(24 Aug 26)
Fix compilation error in Windows & macOS thumbnailers
David Capello(24 Aug 26)
[.aseprite] Limit reading chunks depending on the chunk end and FILE status Specially for readSliceChunk() which could read a lot of non-existent keys without checking the FILE reading status/position.
David Capello(24 Aug 26)
[.aseprite] Map tileset IDs between file <-> memory to avoid large indexes
David Capello(24 Aug 26)
[.aseprite] Fix reading a tileset ID = 0xFFFFFFFF
David Capello(24 Aug 26)
Fix selection crosshair when UI scaling > 100% (#5045) Bug commented in: https://github.com/aseprite/aseprite/issues/5045#issuecomment-5378196259
David Capello(21 Aug 26)
Fix tiny crosshair on sprite when UI scaling > 100% (fix #5993)
David Capello(20 Aug 26)
Fix "edges" preview for tiles (fix #5045) This regression was introduced with 60bd3378fcea11ab18a2b0d3ad2bc27b55ced40a were an auxiliary UILayer is created to paint the edges once, and then we move this layer to the correct position. With this patch we move the UILayer with the "tile preview" correctly. We've also added a new "Tile Preview" option to differentiate the "Brush Preview" vs "Tile Preview". And now by default we show the tile edges with the eraser or when painting with tile = 0 (the empty tile).
David Capello(20 Aug 26)
Update laf module
Christian Kaiser(20 May 26)
Fix invisible widgets grabbing focus for key events (fix #5810)
David Capello(11 Aug 26)
[lua] Update scripting API version to 41
Christian Kaiser(08 Jul 26)
Prevent uninitialized MoveThings params
David Capello(27 Jul 26)
Change break position in switch/case statements
lampysprites(30 Jul 26)
[lua] Add `Dialog:samerow` (#5959) Co-authored-by: lampy <[email protected]>
Maplegecko(23 Jul 26)
[lua] Add save/beforesave sprite.events (close #5115)
Christian Kaiser(25 Jul 26)
Add checks to message recipient in Preferences focus message (fix #5946)
David Capello(27 Jul 26)
Update VERSION with "git describe" output (fix #1617, fix #2175)
David Capello(27 Jul 26)
ver/CMakeLists.txt: Replace add_definitions() w/target_compile_definitions()
David Capello(27 Jul 26)
Remove "text" field from pref.xml <section>s
David Capello(23 Jul 26)
Possible fix for crash using theme w/missing layout selector icon (fix #5582)
David Capello(23 Jul 26)
Fix crash switching between sprites when the mouse is on a timeline tag (fix #5941)
David Capello(23 Jul 26)
[recovery] Fix crash saving backup data (fix #5939) To be continue in #5944
Aseprite Security
Aseprite Website
Website
Aseprite - Animated sprite editor & pixel art tool
Animated sprite editor & pixel art tool
Redirects
Does not redirect
Security Checks
All 65 security checks passed
Server Details
- IP Address35.192.161.79
- Hostname79.161.192.35.bc.googleusercontent.com
- LocationCouncil Bluffs,Iowa,United States of America,NA
- ISPGoogle LLC
- ASNAS396982
Associated Countries
US
Safety Score
Website marked as safe
100%
Blacklist Check
www.aseprite.org was found on 0 blacklists
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